Wikia

The BIONICLE Wiki

BIONICLE Timeline

Talk4
1,820pages on
this wiki

Wiki


BIONICLE Timeline


The BIONICLE Timeline is the timeline in which all of the BIONICLE Storyline takes place.

Timeline Graph

B-timeline

The "Before-Time"

Pre-Core War

  • The Great Beings arrive on Spherus Magna.
  • Annona attempts to feed on the dreams of the Great Beings.
  • However, the Great Beings feed off of Annona's dreams, and this fuels them to create objects. Annona is then forced to retreat within Spherus Magna.
  • A Jungle Agori named Lein opens a successful trading post.
  • Lein later dies of natural causes.
  • Because the Great Beings starved her of dreams, Annona steals the dreams of the Iron Tribe, causing them to go insane.
    • A plague that robs the victim of the ability to dream strikes and almost entirely wipes out the Iron Tribe.
  • To assist the Great Beings in governing their creations, they create the Element Lords.

Core War

  • Energized Protodermis begins leaking from the core of Spherus Magna to the surface.
  • Upon discovering the powers of Energized Protodermis, the Element Lords hold a conference to decide who should claim the substance.
  • War breaks out over control of the protodermis, now known as the Core War. The Skrall later joined the battle.
  • The Great Beings create Iron Wolves (primitive techno-organic creatures).
  • To try and end the war, the Great Beings created Baterra, shape-shifting war machines designed to attack anything with a weapon.
  • The Great Beings create Matoran to construct the Matoran Universe.
  • The first things created by the Great Beings within the Matoran Universe are Av-Matoran.
  • Using the remains of the Matoran creation process, the Great Beings attempt to make Krana. However, some of their efforts resulted in the creation of the Zyglak.
  • Tren Krom is created to oversee the Matoran Universe until Mata Nui can take over.
  • Artakha and Karzahni become the first Matoran Universe locations created.
  • Matoran are sent to the Southern Mainland and Metru Nui, while Av-Matoran are sent to the Universe Core.
  • The Matoran believe that if they work well, they will be brought to the refuge of Artakha; while the lazy or damaged were sent to an evil and twisted realm ruled by Karzahni to be repaired. However, Karzahni didn't do a very good job and gave the Matoran weapons to compensate; he sent some of these Matoran to the region around Mount Valmai, but eventually stopped sending Matoran back altogether. The Turaga noticed that the Matoran that went to Karzahni never returned, and stopped sending them there.
  • The Great Beings create the first Toa, a Toa of Water, named Helryx.
  • The Ignika is created and hidden under Mount Valmai by the Great Beings.
  • The Great Beings secretly form the Order of Mata Nui for Mata Nui to lead. One of the Order's first acts is to send Umbra to guard the Ignika.
  • Mata Nui leaves Spherus Magna to begin his mission.
  • As a result of too much Energized Protodermis leaking from the core, Spherus Magna suffers from the Shattering.
  • The Great Beings leave the destroyed Spherus Magna to attempt seeking refuge elsewhere.
  • The Agori and Glatorian of Spherus Magna try adapting to their new home, later named Bara Magna.
  • Agori, Glatorian, and other former inhabitants of Spherus Magna begin adjusting to Bota Magna.
  • The Agori build the Arena Magna.
  • Spherus Magna is split from one celestial body into a desert planet and two smaller moons. The planet is left with few resources, and some beings on the planet are separated from their homelands, which becomes parts of the moons.
  • The Glatorian and Agori of the Sand Tribe begin to devolve into savages as a reaction to the disaster.
  • Tarix and others created the Glatorian system of arena battles as a means of resolving disputes between tribes over the remaining resources.

The Matoran Universe

  • A Great Being stores himself in the body of a Matoran Universe inhabitant.
  • The Shadowed One starts the Dark Hunters.
  • The Dark Hunters take in Krekka, four future Piraka and many other beings as Dark Hunters.
  • Artakha creates the Avohkii Mask of Light.
  • The Toa fortress is built and holds the Makoki Stone.
  • An alliance of warlords, the Barraki, form the League of Six Kingdoms.

Era of Metru Nui

  • The Brotherhood of Makuta is formed, with the purpose of creating and modifying beings as needed to keep the universe running.
  • Metru Nui is built and populated. Its foundations were laid by the Great Beings and the rest was built by Matoran.
  • Mutran, Icarax, and Pridak go to Xia to try and have them lower their price. At the end, Mutran forgets his pet rock which later becomes The Mountain.
  • The League of the Six Kingdoms plots to usurp Mata Nui. The Brotherhood learns of their plans somehow and, allied with the Toa, launch a preemptive strike. The Barraki warlords leading the League are captured and about to be executed when an Order member, Botar, arrives and takes them away to the Pit.
  • Metru Nui enters a civil war called the "Great Disruption"; the war ends when the Brotherhood of Makuta steps in and banishes war leaders to "the Pit". The Order of Mata Nui secretly places an agent in Metru Nui to potentially head off future problems.
  • Toa Jovan leads his team to Mount Valmai and the Mask of Life; however, one member of the team doesn't survive its use. Jovan later becomes a Turaga and leads the region's Matoran.
  • A "Time Slip" of six months occurs that Mata Nui has wiped everyone's memories of, and historical records of this period have also been erased so that only the Order of Mata Nui knows what happened. Among other things, Takua is relocated to Metru Nui as a Ta-Matoran during this time.
  • Turaga Dume is appointed as leader of Metru Nui.
  • Vezok and Hakann steal the Makoki stone from a Toa fortress. They are caught and recruited into the Dark Hunters. The day after the theft, the Toa fortress is overrun by Frostelus, leaving Lhikan as the only survivor.
  • Even at this point, the Brotherhood has begun to be corrupted, as the Toa are suspicious and gathering information on them.
  • Belief in Artakha and Karzahni fades and becomes legend; specifically, Karzahni's realm becomes known as a land of the dead.
  • Zaktan leads a rebellion against the Shadowed One, but fails. The Shadowed One tries to execute him, but Zaktan survives as a mass of protodites.
  • Nuparu invents machines to enforce order in Metru Nui. The Kralhi is a failure, but the Vahki design is successful and is quickly put to use.
  • The Dark Hunters unleash the Kanohi Dragon on Metru Nui in an attempt to intimidate Turaga Dume into allowing a base there. Eleven Toa, including Lhikan and Nidhiki, come to Metru Nui to fight it.
  • After a month of fighting, the Toa win and deport the Kanohi Dragon to Xia and they stay as the city's resident Toa afterward.
  • After several failed attempts to gain a foothold in Metru Nui, the Shadowed One declares war. Hundreds of Toa come to the city's defense. The months-long war ends when Nidhiki strikes a deal to lead the other Toa into a trap, but Lhikan finds out and sets a trap of his own. Under a deal to get the Makoki stone back, Lhikan expels the Dark Hunters from the city instead of imprisoning them, and Nidhiki is banished along with them.
  • Nidhiki joins the Dark Hunters and trains them. He eventually is paired with Krekka and sent on missions himself.
  • Six months after the end of the war, Roodaka comes to the Dark Hunters for training, and is denied. Nidhiki offers to reward her in exchange for helping him leave the Hunters. She agrees, but betrays him to the Shadowed One; mutating him from a Toa into a monstrous insectoid being. In doing so, she is able to "buy" the training that she desires.
  • The Shadowed One has the Makoki stone stolen back, split into six, and auctioned off to the Brotherhood of Makuta.
  • The Brotherhood of Makuta steals the Avohkii Mask of Light from its makers in Artakha.
  • The Makuta of Metru Nui (known only as "Makuta") gains the Toa Hagah as bodyguards.
  • Makuta attacks Mata Nui, leaving him badly injured and slowly losing consciousness.
  • The Toa Hagah learn of the Brotherhood's corruption and rebel, stealing the Avohkii from them. Four are captured and mutated into Rahaga by Roodaka (who has begun to work for the Brotherhood), and Norik and Iruini go to rescue them. They succeed, but at the price of becoming Rahaga themselves.
  • Roodaka's rival, Sidorak, claims credit for turning the Toa Hagah into Rahaga, and the Brotherhood gives control of the Visorak hordes to him with Roodaka as second-in-command.
  • The Visorak begin to conquer every land they can find. Despite their mutations, the Rahaga begin working to undermine the Visorak's conquests.
  • The Rahaga arrive in Metru Nui, hide the Avohkii there, and begin living secretly in the Archives.
  • Sidorak betrays his clan leader to the Brotherhood, and the leader is mutated into Voporak.
  • The Order of Mata Nui sends Axonn and Brutaka to guard the Ignika Mask of Life, in addition to Umbra.

The Great Cataclysm

Strike of Makuta

  • Makuta secretly captures Turaga Dume and takes his place. He brings a pet Rahi, Nivawk, that can spy on the city's inhabitants. (From this point on the phrase "Dume" (with quotes) will refer to Makuta while disguised as Dume.)
  • Makuta creates a plant creature and names it Karzahni, after the tyrant of legend. However, the Karzahni is too powerful and ambitious for Makuta's plans, so he creates a weaker version and calls it the Morbuzakh. He also hires three Dark Hunters; Nidhiki, Krekka, and "Eliminator"; to help.
  • "Dume" orders all passages to and from Metru Nui sealed off. The Toa sent on these and other missions are killed one by one by Eliminator until only Lhikan is left. *"Dume" also asks the city's best maskmaker, Vakama, to make him a Vahi Mask of Time.
  • Makuta unleashes the Morbuzakh on the city's outskirts. The Morbuzakh begins to kidnap Matoran and cause property damage, leading the rest of the population to evacuate towards the city's center.
  • Lhikan becomes suspicious of "Dume" and begins to investigate.
  • Six Matoran discover the locations of the six Great Kanoka Disks, but cannot retrieve them. Prophecies, known only to a few (including Makuta), begin to reveal that these six will become the next Toa. However, what nobody knows is that the prophecies were faked by Mata Nui.
  • Makuta, knowing that Lhikan is about to choose the new Toa, psychically influences him to choose six Matoran other than the ones prophesied. But since the prophecies were false, Lhikan actually chooses the Matoran who were destined to be Toa.
  • Realizing that Nidhiki, his former brother Toa, is back in town and on his trail, Lhikan steals six Toa Stones from the Great Temple, imbues them with his Toa power, and delivers them to the Matoran he chose to be the next Toa. Upon delivering the final Toa Stone to Vakama, he is captured by Nidhiki and Krekka.
  • Nidhiki blackmails Ahkmou, one of the Matoran in the prophecies, into working with him. Together they try to trap the other five Matoran and get the Great Disks.
  • The six Matoran who received Toa Stones gather at the Great Temple, where they become the Toa Metru. Lhikan, whose power was drained by this transformation, becomes a Turaga.
  • Evading the Morbuzakh, Dark Hunters, and Vahki; the Toa Metru track down the six Matoran who know the Great Disks' locations and rescue them from their traps. They each also find evidence that suggests one Matoran is working against the others.
  • The group then splits into three teams of two Toa and two Matoran each, who go off to get the Great Disks.
  • Once the disks are found, the Toa are ready to fight the Morbuzakh. On the way to the Great Furnace, Ahkmou is caught trying to run away from the group and he admits that he was the one who helped trap the other Matoran.
  • At the Great Furnace, the Matoran merge into a Matoran Nui in order to get the Toa in to the Morbuzakh's King Root. Inside, the Toa use the Great Disks to destroy the plant.
  • The Toa Metru head for the Coliseum, believing that "Dume" will honor them as heroes. On the way, they are sidetracked and end up fighting a shapeshifter called Krahka, waking a Tahtorak in the process.
  • Despite the Morbuzakh's defeat, Matoran continue to disappear.
  • The Toa arrive at the Coliseum and offer the Great Disks they collected as evidence of their heroism. "Dume" rejects this and forces the Toa to face a grueling physical test, which the Toa fail. "Dume" brands the Toa as imposters and orders Vahki to capture them. Seeing "Dume" and the Dark Hunters standing together, Vakama realizes that "Dume" is a traitor.
  • Vakama, Nokama, and Matau are on the run; frequently escaping attacks by Vahki and the Dark Hunters, as well as an encounter with Tahtorak.
  • Onewa, Whenua, and Nuju are locked up with a strange Turaga, who puts them to work doing seemingly pointless tasks.
  • Vakama sees Lhikan's Spirit Star over Po-Metru; and he, Nokama, and Matau decide to follow it. Vakama also finds he can merge the Great Disks together, and begins to experiment with making it into a mask.
  • In the prison, an argument breaks out over the point of the Turaga's tasks. In the process, Onewa and Nuju activate their mask powers, allowing the three Toa and the Turaga to escape.
  • "Dume" orders all the Matoran to the Coliseum to prepare for an impending crisis.
  • The Toa reunite in the tunnels, and the Turaga reveals himself to be Lhikan. The group finds a silver sphere and discover that the real Turaga Dume is unconscious inside. *They race to the Coliseum to face the Dume imposter.
  • They arrive at the Coliseum to find they are too late; the city's entire population has been put into spheres and rendered unconscious. "Dume" reveals that he is really Makuta.
  • The Great Spirit Mata Nui finally falls into a coma, and is therefore unable to hold back worldwide disasters (collectively known as the "Great Cataclysm").
  • Metru Nui is hit by an earthquake and double eclipse, reducing the city to ruins. The quake also breaks many of the Archives' stasis tubes, freeing most of the Rahi inside.
  • Above Metru Nui, on the planet's surface, energized protodermis spills out on a barren island, transforming it into a lush tropical paradise.
  • Far south of Metru Nui, Mount Valmai and the surrounding region breaks off of its landmass and rockets up to the surface, becoming the floating island known as Voya Nui. Turaga Jovan is killed in the process.
  • The dome surrounding the Pit shatters, causing the sea to flood in. The waters mutate the inhabitants into water-breathers, keeping them from escaping outside the ocean.
  • The Toa Metru grab six spheres and strap them to their transport, intending to come back for the rest later. They then flee the Coliseum.
  • Makuta transforms from his Dume form; absorbing Nidhiki, Krekka, Nivawk, and the Coliseum's power supply into his body to add to his might.
  • With Vakama inspired to take charge, he has Matau drive their transport into the sea (the spheres made it buoyant enough to float). He also has a vision telling him to head for a crack in the Great Barrier that surrounds the city.
  • Remembering the special request that "Dume" made before he became a Toa, Vakama begins to forge the Great Disks into a Vahi Mask of Time.
  • Makuta flies in to confront the escaping Toa, and Vakama goes up to fight him.
  • Vakama attempts to use the Vahi against Makuta, but loses control and catches both of them in slow-motion. Makuta fires a deadly blast that Vakama cannot evade; Lhikan jumps in the way of the blast and is fatally wounded.
  • With the Vahi knocked off Vakama's face and into the sea by the blast, time returns to normal for him and Makuta. While Makuta goes after the Vahi, Vakama sees Lhikan die.
  • Vakama finally discovers and activates his mask power of concealment, and uses it to evade Makuta's attacks.
  • The other Toa join Vakama and seal Makuta away in a prison of solid protodermis.
  • The Toa float their transport through a river tunnel, running into trouble when they encounter a paranoid Matoran named Mavrah and the sea Rahi that he looks after. The Toa's fight to escape sparks a feeding frenzy, leaving Mavrah presumed drowned and one of the transport's spheres (one that just happens to hold the traitor Ahkmou) lost at sea.
  • The Toa arrive at the newly transformed tropical island on the planet's surface, naming it Mata Nui in honor of the Great Spirit.

The Great Rescue

  • The Toa Metru explore Mata Nui, each choosing a place to establish a village for Matoran from their home metru. They also each create a Toa Stone and hide it.
  • Answering a telepathic call from the trapped Makuta, Sidorak and Roodaka lead their Visorak armies to Metru Nui.
  • The Toa find another tunnel leading underground and begin the long walk back to Metru Nui. They encounter the Karzahni plant, who blackmails the Toa into getting some energized protodermis that could potentially transform it; but it is not the Karzahni's destiny to transform so it is destroyed.
  • The Toa return to Metru Nui. Vakama leads the Toa directly to the Coliseum, where they are quickly captured and mutated, though the Rahaga save them from certain death.

Web of the Visorak

  • The Toa Metru find that they are now monstrous Toa Hordika; besides their grotesque physical mutations, the Toa's feral, animalistic sides are beginning to be unleashed. *The Rahaga say a Rahi called Keetongu could reverse the venom's effects - if he even exists.
  • The Toa Hordika decide to put the Matoran first and worry about their mutations later; coming up with a plan to build airships to ferry the Matoran's spheres to the island above. They and the Rahaga start to go off on missions to find airship parts, as well as Kanohi Masks and other supplies that will be needed. The Rahaga also tell the Toa of the Avohkii Mask of Light that they hid in the city and of the Makoki stones that will be needed to unlock its hiding place.
  • Roodaka painfully cuts away a piece of Makuta's prison, and stores the black stone.
  • Roodaka accepts and wins a challenge from Krahka, and has her plant evidence that Mata Nui intended others to be the Toa. Krahka later turns to the Toa's side when *Rahaga Pouks reveals that the Visorak nearly wiped out her kind.
  • Sidorak has a Zivon summoned from the Zone of Darkness, which Krahka and Tahtorak fight. In the end, all three disappear into the Zone.
  • Somewhere around this time, the Toa Hordika are able to recover the Mask of Light from its hiding place, though it is encased in stone from one of Toa Onewa's Rhotuka spinners.
  • Turaga Dume is also somehow freed from his slumber around this time.
  • Tired of failing, Vakama briefly considers abandoning the team and trying to free the Matoran on his own.
  • Roodaka abducts Vakama and offers him command of the Visorak, which he accepts.
  • Vakama attacks and kidnaps the Rahaga at the Great Temple, leaving only Rahaga Norik behind as a message for the Toa Hordika. He then presents his captives to Sidorak as proof of his intentions.
  • Norik and the Toa begin searching for Keetongu. Once they find him, he agrees to help, but he won't cure the Toa's mutations just yet.
  • The Toa and Keetongu storm the Visorak's headquarters in the Coliseum. While most of the Toa head for the Matoran spheres, Toa Matau goes to confront Vakama, Norik frees the other Rahaga, and Keetongu goes after Sidorak and Roodaka.
  • Roodaka injures Keetongu, but refuses to finish him off. As a result, Sidorak is killed by the enraged Rahi.
  • Vakama attacks Matau and nearly kills him, until Matau talks him down and convinces him that the Toa need him if the Matoran are going to be saved.
  • The six Toa confront Roodaka, and all but Vakama fire their Rhotuka spinners. As the Visorak's commander, Vakama orders the hordes to leave; they quickly comply.
  • Vakama fires his Rhotuka spinner at Roodaka. Since her black stone has now absorbed all six Toa energies, it implodes; and the prison that it was cut from shatters, freeing Makuta. Makuta teleports Roodaka out of the middle of the explosion.
  • Keetongu then cures the Toa Hordika of their mutations, making them Toa Metru again. The Toa, Rahaga, and Keetongu all work together to load the Matoran spheres onto the airships that will bring them to the island above.
  • While the other Toa Metru fly the airships to Mata Nui, Vakama goes off on his own to retrieve the Vahi Mask of Time. He ends up fighting for it against not only Makuta, but Dark Hunters the Shadowed One and Voporak. Vakama is able to get the mask, while the Shadowed One notices parts of Nidhiki and Krekka in Makuta's body, leading him to declare war between the Dark Hunters and the Brotherhood of Makuta.
  • Trying to escape the city, Vakama encounters the resprouted Karzahni plant, who helps by revealing that he was meant to be the Toa of Fire all along; any evidence otherwise was planted by Mata Nui and his Order in order to trick Makuta.
  • After Makuta kills the Karzahni, Vakama faces him and threatens to destroy the Vahi. Makuta reluctantly agrees to leave Vakama's allies in Metru Nui alone, and to give the Matoran on Mata Nui one year of peace.
  • Vakama returns to the other Toa Metru on Mata Nui, where they unload all the spheres and give up their Toa power to revive the Matoran inside. Now Turaga, they lead their respective Matoran in constructing villages.

Era of Mata Nui

Back on Metru Nui...

  • The Brotherhood of Makuta and the Dark Hunters are at war throughout the entire thousand-year period. Roodaka plays both sides in the conflict. The Toa are aware of the Brotherhood's betrayal but lack the numbers to declare open war; yet they still take advantage of the fighting to strike the Brotherhood whenever they can.
  • Turaga Dume and the Rahaga do what they can to rebuild Metru Nui. The Rahaga are also away from the city frequently to help lands that have been conquered by the Visorak. Keetongu leaves for parts unknown.
  • Due to their time trapped in the spheres, the Matoran on Mata Nui begin to physically weaken; they also lose all memory of Metru Nui. The Turaga decide to keep Metru Nui's existence a secret. Turaga Vakama invents tales of a lava surfer named Lhii as a way to honor Lhikan's memory.
  • Teridax recovers the lost sphere that holds Ahkmou, and takes advantage of his memory loss to convince him to help in taking revenge on Toa, Turaga, and Matoran alike.
  • Exactly one year after losing the Vahi Mask of Time to Vakama, Makuta starts to enslave Rahi to his will by having Kraata infect their Kanohi Masks. He commands the enslaved Rahi to attack the Matoran, but the Matoran steadfastly defend themselves. Meanwhile, the Turaga secretly hunt and capture every Kraata they can find.
  • Zaktan discovers the Brotherhood's entire records and plans of the Great Cataclysm, and he vows to use the knowledge to his advantage.
  • A village on Voya Nui sinks under the sea and close to the Pit; the Matoran living there name their city Mahri Nui and do their best to survive both their new environment and the banished Barraki preying on them.
  • A brief battle between Mazeka and Vultraz on the Tren Krom Peninsula occurs.

The Coming of the Toa

  • The Turaga are captured by Makuta's Rahi.
  • A wanderer, Takua, travels throughout the island, not only rescuing the Turaga but collecting the Toa Stones that Rahi now guard.
  • Takua places the Toa Stones at the Kini-Nui temple at the center of Mata Nui. The Stones shoot a large beam of light into the air that launches Takua to the island's shoreline. Out in the ocean, six Toa canisters begin to float toward Mata Nui.
  • The canisters land on the shores of Mata Nui. The Toa inside reassemble themselves, but they remember little more than their names. They each head for a different region and quickly find the villages, where the Turaga tell them of their mission to wake the Great Spirit Mata Nui.
  • The Toa begin to search the island for the Kanohi Masks that will aid them. However, Makuta believes these Toa to be imposters and sends Rahi to guard the masks and prevent the Toa from getting them.
  • Takua wakes up near where Toa Tahu's canister washed ashore, but the fall gave him a mild case of amnesia.
  • Po-Koro is hit with a strange epidemic. Takua finds out that the source is "Comet Balls" for the sport of koli that have been poisoned, and then sold by Ahkmou. He helps Toa *Pohatu find and destroy the source of the poisoned balls, and is afterward appointed the position of Chronicler by Turaga Nokama.
  • In his search, Toa Lewa is defeated and gets his mask stolen. It is replaced with an infected mask, making him a slave of Makuta just like most Rahi. Against his will, he turns against the Le-Matoran and captures many of them (including Turaga Matau).
  • In helping the Le-Koro Gukko Force to fend off a Rahi attack, Takua lands in the hive where the Le-Matoran are trapped. Shortly afterwards, Toa Onua arrives and fights Lewa, knocking his infected mask off and freeing him.
  • As each Toa collects a full set of masks, they gain a special Golden Kanohi Mask and a Makoki stone.
  • Once all six Toa have collected their masks, they gather at the Kini-Nui temple. There, they use their Makoki Stones to unlock the path to Mangaia, Makuta's underground lair. Takua has gathered a small squad of Matoran (called "the Chronicler's Company") to guard the temple so that Rahi will not block the Toa's escape route.
  • The Toa face Manas crabs that Makuta has guarding his lair, and they combine into Toa Kaita to fight them. Upon entering the lair after the Manas are defeated, the Toa Kaita break apart at the hands of Makuta's destructive spirit.
  • The Chronicler's Company is able to fight off attacking Rahi until the Ta-Koro Guard, the Onu-Koro Ussalry, and the Le-Koro Gukko Force all arrive as reinforcements. *Takua, who has been able to observe the Toa through a psychic link with Toa Gali, is warned that the link will break and Takua now has to find the Toa himself in order to record what happens.
  • The Toa go in to face Makuta, but they are surprised by another set of his guards: shadow versions of themselves. The Toa fight to a standstill against their respective Shadow Toa, until they realize that they cannot defeat "themselves" by fighting individually. They begin working together; defeating the Shadow Toa by each fighting another's counterpart.
  • The Toa are now ready to face Makuta himself, but he baffles them by appearing as a mere Matoran, "that which [the Toa] have sworn to protect." (By this time Takua has found a way into Mangaia and is watching from the sidelines.) He then changes form into a swirling mass of mechanical pieces, and attacks the Toa with shadowy tentacles; the Toa counter with blasts of elemental power. Makuta seems to be defeated, but he leaves ominous parting words: "You cannot destroy me. For I am Nothing."

The Bohrok Strike

  • In truth, Makuta has only retreated, having decided these Toa are the real thing. He awakens the Bohrok swarms to fight the Toa next.
  • The Toa are teleported out of Makuta's lair by beams of light. Takua, being left behind, sees a large door open and walks through it. He finds himself in a huge Bohrok nest - just as the creatures are waking up! Luckily, he is able to quickly escape to the surface far ahead of the Bohrok.
  • By the time the Toa reach the surface, Ta-Koro is already under attack. After driving the Bohrok off, Turaga Vakama tells them what Bohrok are and that their Krana must be collected in order to stop them. The Toa split up to protect the Matoran.
  • However, the villages are not holding up so well. Onu-Koro is flooded and has to be evacuated. Worse, Lewa finds that all of Le-Koro is under the Krana's control. Not wanting to fight the Le-Matoran, he allows a Krana to be placed on his face as well.
  • While in the flooded caves, Onu-Matoran engineer Nuparu finds a Krana-less Bohrok and discovers that the Bohrok are mere machines, controlled by their living Krana. *From this discovery, he uses Bohrok parts to create a defense machine called the Boxor.
  • Toa Kopaka discovers a huge chasm in the island that leads to the main Bohrok nest. He and Tahu agree to wait until all the Toa are together before they venture inside.
  • Onua goes to find Lewa, and helps him fight the Krana's influence. At the same time, the Onu-Matoran use their new Boxor machines to help free Le-Koro.
  • The six Toa, having collected all the Krana they need, enter the Bohrok nest. Meanwhile, Jaller and Takua lead a Boxor squad to Ga-Koro to help them brace for a coming attack. Turaga Onewa and the Po-Matoran also arrive at Ga-Koro, having had to evacuate their own village.
  • After escaping some of the nest's traps, the Toa use their Krana to open up six passages, each one holding a set of Exo-Toa armor.
  • The now-armored Toa face the Bahrag, Cahdok and Gahdok, and try to force them into the center of the chamber, while the Bahrag counter with the Bohrok's elemental powers and their own illusions. The Toa decide to ditch their armor and focus their elemental powers into a single blast, which traps the Bahrag in a cage of protodermis.
  • Before they can celebrate, the Toa fall through the floor into tubes of energized protodermis, transforming and emerging as Toa Nuva. As the nest collapses, the Toa make their escape.
  • Meanwhile, the defense of Ga-Koro isn't going so well, as the Boxors are knocked into the water and sunk. At the defeat of the Bahrag and the creation of the Toa Nuva, however, beams of light shoot out of Toa Suvas across the island, neutralizing the Bohrok. Nuva Symbols also appear above the Suvas, but the Kanohi Masks that the Suvas held disappear.
  • In the end, the Matoran dispose of the Krana and reprogram the Bohrok machines to follow their orders. Hewkii's act of knocking away an airborne rock during the attack on Ga-Koro inspires a new version of koli called "kolhii". And Jaller, Hewkii, and Macku are honored for their bravery with a Naming Day.

Attack of the Bohrok-Kal

  • Turaga Vakama reluctantly gives Tahu the Vahi, the Mask of Time, just in case, but not before giving a severe warning of the dangers it holds.
  • The Toa Nuva experiment with their new powers, and decide that they are now strong enough to handle any threats on their own. They decide to break up the team, with Gali being the only one to object.
  • Meanwhile, six elite Bohrok called Bohrok-Kal have been released with the mission of freeing the Bahrag from their prison. They start by stealing the Nuva Symbols from the villages, stripping the Toa Nuva of their elemental powers.
  • The Toa fight to keep the Bohrok-Kal from completing their mission, but they have few successes. Even forming a Toa Kaita Nuva fails when the Bohrok-Kal fuse into a Kaita being of their own. Still, the Toa are able to collect the new Kanohi Nuva Masks that appeared on the island after their transformation.
  • The Bohrok-Kal take control of the Bohrok from the Matoran, ordering them back to the nests in preparation for a second invasion. They also discover where the Bahrag are being held; the Toa find out and quickly follow them.
  • The Toa arrive and see the Exo-Toa fighting off the Bohrok-Kal by themselves, but the Exo-Toa are quickly reduced to scrap metal.
  • The Bohrok-Kal begin to lift the Nuva Symbols to the Nuva Cube - which act as the keys and lock to the Bahrag's prison - and Tahu attempts to use the Vahi to slow them to a near-standstill. But since the Bohrok-Kal are so close to completing their mission, their Krana-Kal have turned silver and begun emitting an inpenetrable force field.
  • The Toa Nuva instead gamble on the idea that if the Nuva Symbols can give power, then they can receive it as well. As the Toa begin to channel their power through the symbols, the Bohrok-Kal feel the effects; with their new power they decide to leave the Bahrag where they are and rule the swarms themselves.
  • But this is short-lived as the Bohrok-Kal's powers begin to spiral out of control; their bodies are quickly destroyed by their own powers and only their Krana-Kal remain. *The Toa Nuva reclaim their Nuva Symbols - and with them, their elemental powers - and return to their villages.
  • The next few weeks are peaceful ones. The Turaga decide to share a secret of how the Matoran can rebuild their bodies to be stronger. The Toa, however, are getting tired of the Turaga's constant secrets. The Turaga discuss whether or not to share everything with the Toa, and decide to tell them all the tales of Metru Nui once the upcoming kolhii tournament has finished.

Mask of Light

  • Shortly before the final match of the kohlii tournament, Takua enters a forbidden lava cave to check out a strange totem. When he accidentally drops the totem into the lava, it melts and reveals a Great Kanohi Mask inside. Tahu tells Takua to show the mask to the Turaga - after the tournament.
  • After a hard-fought kolhii match, the Ga-Matoran team wins. But the victory celebration is cut short when Takua drops the glowing mask in the center of the stadium!
  • Turaga Nokama translates the inscriptions on the mask, revealing that it is the Avohkii Mask of Light and that a Herald must find the Toa who wears it. Takua, not wanting the responsibility, suggests that Jaller is the Herald; Jaller retaliates by having the Turaga appoint Takua his traveling companion.
  • Makuta releases three of his deadly Rahkshi: Panrahk, Lerahk, and Guurahk, with the mission of tracking down the Herald.
  • The Rahkshi arrive at Ta-Koro (where Takua and Jaller started their journey) and utterly destroy the place, sending the entire village sinking into the lava (but the Matoran managed to evacuate safely). Lerahk also poisons Tahu.
  • The Rahkshi catch up with Takua and Jaller in the icy mountains near Ko-Koro, but Kopaka is able to freeze them solid in a lake.
  • Makuta comes to Takua in the shadows, telling him that Jaller will die if he won't turn over the Mask of Light. Takua refuses to give up the mask, but to keep Jaller safe he abandons the search. Makuta decides to release three more Rahkshi: Kurahk, Vorahk, and Turahk.
  • Turaga Whenua reveals to Pohatu and Onua that the Turaga have been hunting Kraata and keeping them in stasis in a desert cave; Pohatu is particularly angered that dangerous creatures have been stored in his own region.
  • Takua meets Pohatu and Onua in Onu-Koro just before the second team of Rahkshi begin their attack. He realizes that he doesn't have the Mask of Light, so the Rahkshi must be after the Herald - him. In the end, Onu-Koro caves in entirely (but again, everyone gets out safely).
  • Takua tracks down Jaller and apologizes, admitting that he should have taken the responsibility as Herald from the start. Meanwhile, the first team of Rahkshi free themselves from the frozen lake.
  • Meanwhile, Tahu's temper is growing increasingly out of control due to Lerahk's poison and Kurahk's anger power; but Gali, Lewa, and Kopaka are able to use their Toa powers to heal him.
  • Takua and Jaller arrive at the Kini-Nui Temple. They are quickly attacked by all six Rahkshi, but just as quickly rescued by the Toa Nuva. The Toa trap and disable five of the Rahkshi, but Turahk gets through to the Matoran. Jaller takes a fatal blast intended for Takua, and Takua realizes that his destiny is to be the Toa of Light. He renames himself Takanuva and takes care of Turahk.
  • The next day, the Toa Nuva build an Ussanui vehicle, which Takanuva insists on driving to Makuta's lair alone. But Hahli stows away on the Ussanui, offering to be Takanuva's Chronicler.
  • Takanuva tells Hahli to bring all the Matoran down to the lair. After Hahli is gone, Makuta challenges Takanuva to a "kolhii match" that ends up destroying most of the pillars in the lair. When the Matoran arrive, Makuta takes out the last pillar, causing a small cave-in and blocking off the escape route.
  • Takanuva rips off Makuta's mask, and they both fall into the lair's pool of energized protodermis. They emerged fused into a single being called Takutanuva, with Takanuva's benevolent personality in control.
  • Takutanuva lifts up a huge gate for the Matoran to go through, but stops Hahli, who is holding Jaller's mask. He uses part of his life force to resurrect Jaller, but this proves too much for him; he is no longer able to hold up the gate and is crushed.
  • The Matoran are able to retrieve the Mask of Light, from which the rest of Takanuva's body is restored in a beam of light. Takanuva then lights up the cavern, and off in the distance is the Matoran's ancient home of Metru Nui.
  • The Matoran make their way back to Mata Nui, and spend the next few weeks building boats to sail to Metru Nui. In the meantime, the Turaga tell the Toa Nuva the tales of the Great Cataclysm and the Great Rescue - though Vakama intentionally leaves out the events concerning the retrieval of the Vahi Mask of Time.
  • Six Dark Hunters hear rumors of Makuta's death and sneak off to investigate, abandoning the Hunters entirely and calling themselves "Piraka".
  • They find Makuta's empty armor, and in raiding his lair find a Spear of Fusion. Hakann accidentally fires the spear at Vezok, causing him to split into two. The second being takes the name "Vezon" and claims the spear.
  • All seven gain knowledge (through Makuta's influence) of a powerful Kanohi, the Mask of Life, and know immediately that they must get to Voya Nui to find it as soon as possible.
  • The group is attacked by Mana Ko and they escape to Mata Nui, though Vezon disappears in the midst of it. The remaining six find Toa canisters and decide to use them to get to Voya Nui.
  • The Matoran land on the shores of Metru Nui, and are greeted by the Rahaga and Turaga Dume.

The Race for the Mask of Life

Ignition

  • Dume reveals that Mata Nui is not only asleep, but dying. He sends the Toa Nuva to Voya Nui, where the Mask of Life that might save Mata Nui is supposedly hidden; though he insists that Takanuva stay behind.
  • The Piraka arrive on Voya Nui and pretend to be Toa to gain the trust of the native Matoran. But they can't hide their cruel natures, and some of the Matoran become suspicious.
  • On Metru Nui, Jaller realizes the Toa Nuva have disappeared, and that can only mean trouble. The Turaga refuse to tell him what's going on, so he has all the Matoran in the city drop their work and go on strike.
  • Six Matoran on Voya Nui (Balta, Dalu, Piruk, Velika, Garan, and Kazi) begin to spy on the Piraka and steal a Zamor Launcher from them, learning that they are not really Toa. Meanwhile, the Piraka use new antidermis-filled Zamor Spheres to enslave the rest of the Matoran.
  • The Toa Nuva arrive on Voya Nui and immediately get in a fight with the Piraka. Though the battle is close, the Piraka ultimately win.
  • Turaga Nokama visits Jaller and tells him where and why the Toa Nuva have gone. After she leaves, Jaller makes up his mind to gather a few other Matoran and go to aid the Toa Nuva.
  • Jaller, Hahli, Kongu, Hewkii, Nuparu, Matoro, and Takanuva travel in search of the Toa Nuva. Takanuva is forced to turn back after they reach a barrier that no light is allowed to pass through.
  • The Toa Nuva are able to escape their captors, though without their masks. They are then attacked by the unenslaved Voya Nui Matoran, but Balta halts the battle on Axonn's word. Meanwhile, Zaktan forges a secret alliance with Brutaka.
  • Jaller and his companions find themselves in the realm of Karzahni, ruled by a being of the same name. They are forced to abandon their masks and adopt new ones.
  • The rebel Matoran and the Toa Nuva sneak into the fortress and recover the Toa's masks, but are defeated by Brutaka. At his demand, the Toa are turned over to him.
  • Jaller and the others discover an escape route in the form of six Toa Canisters. Karzahni attempts to stop them with a vision of the future, but is stunned to discover that the universe is in danger of dying.
  • The Piraka suspect that Vezon is on the island and begin looking for him, and Axonn begins fighting them whenever he encounters them.
  • The six canisters wash up on the shore of Voya Nui. Lightning comes down from the Red Star, transforming Jaller and his team into the Toa Inika.
  • Brutaka hides the Toa Nuva away while the Matoran are able to escape the Piraka.
  • The Toa Inika soon meet the rebel Matoran, and decide to split up after comparing notes: Jaller, Hahli, Dalu, and Piruk free enslaved Matoran with few problems;
  • Hewkii, Matoro, Balta, and Kazi find a badly beaten Axonn, who tells them to stop Brutaka.
  • Kongu, Nuparu, Garan, and Velika infiltrate the Piraka stronghold to try and rescue the Toa Nuva, but are soon caught. Just as the Piraka and Brutaka are about to kill them, the other Toa Inika arrive.
  • A fight breaks out with the Toa Inika on one side and the Piraka and Brutaka on the other. Meanwhile, the Matoran search the stronghold for the Toa Nuva.
  • In the midst of the battle, Hakann and Thok steal Brutaka's power; and the Toa Inika and remaining Piraka strike an uneasy alliance to try and depower them. Meanwhile, the two begin fighting each other until the Toa and Piraka catch up with them; and Hewkii is able to fire the shot that returns Brutaka's power to him just as Hakann and Thok lauch a combined attack that knocks everyone out.
  • Brutaka wakes up and attacks Axonn, and the two begin to battle.
  • The Toa Inika wake up to find the Piraka gone, headed towards the Mask of Life. They decide to follow, agreeing that they can't waste time looking for Axonn or the Toa Nuva.
  • The Piraka and Toa Inika follow separate paths in the tunnels; with the Piraka facing Irnakk as one of their trials, while one of the Inika's tests is a battle with Umbra.
  • Brutaka creates a portal to the Zone of Darkness to try and trap Axonn, but Axonn ultimately wins the fight, destroying the Piraka's vat of antidermis. Botar arrives and, despite Axonn's protests, takes Brutaka away.
  • After they leave, Krahka and Tahtorak use Brutaka's portal to escape the Zone.
  • The Matoran find the Toa Nuva and free them.
  • The Piraka are first to the Chamber of Life, and find Vezon, fused to a giant Fenrakk Spider. After Vezok tries to kill him, Vezon fuses Vezok and Reidak together and unleashes the being on the other four Piraka.
  • The Inika arrive in the chamber to find the four Piraka beaten, and the other two pass out after Vezon unfuses them. They challenge Vezon and Fenrakk, and when the Inika get the upper hand Vezon drives Fenrakk into the chamber's lava; both are unharmed and Fenrakk reemerges as a dragon named Kardas.
  • Kongu uses his Suletu on the Mask of Life, learning that it wants to dismiss Vezon as its guardian in favor of Matoro. Vezon becomes enraged at this news, and Jaller takes the chance to use a Zamor Sphere from Axonn that freezes Vezon and Kardas in space and time, allowing Matoro to claim the mask.
  • After being un-frozen, Kardas causes Matoro to lose his grip on the mask and it flies away into the ocean. The Inika chase it until it dives undersea and Hahli dives in after it, only to almost die of an increase in undersea pressure. A Matoran saves her, then tells the Toa that there is a city beneath the sea before dying of decompression sickness. They then meet up with Axonn and the Toa Nuva. The Piraka follow them, but upon seeing twelve Toa and Axonn they decide to lay low for a while.
  • The Toa Nuva recognize that it is the Inika's destiny is to save Mata Nui's life, not theirs; and they give the Inika their blessing to take over the mission.
  • Axonn opens a passageway leading under the sea so that the Toa Inika can follow the Mask of Life underwater.
  • Vezon and Kardas, no longer cursed, go their separate ways. Kardas later emerges on the surface of Voya Nui and engages in a fight against Tahtorak.

City of the Lost

  • At a Mahri Nui Council meeting, Defilak proposes a scouting expedition to learn more about mysterious predators around their underwater city.
  • The Mask of Life floats down to Mahri Nui, and is claimed by Kyrehx before being passed to Dekar.
  • The crew of Defilak's submarine is captured by Pridak, who demands the mask of power and throws Sarda to his sharks as an example. He reveals to them that he and the other predators are Barraki warlords.
  • Another Barraki, Takadox, kidnaps Kyrehx and entrances her to gain information, realizing that the mask she held was the Mask of Life. He has her sent back to the city.
  • Ehlek launches his own assault on Mahri Nui. Joined by Carapar, they demand the mask from the Matoran (who don't know about it).
  • Dekar finds that everything he fights is immortal. Concluding that it's the mask's doing, he decides to destroy it. In response, the mask enlarges a venom eel to giant proportions.
  • Defilak and his crew escape Pridak and make their way to Mahri Nui. They then smash all of the city's lightstones to keep it from being targeted by the eel.
  • Takadox tries to hypnotise the venom eel into obedience, but it gets distracted (sensing the Toa Inika's journey through the passage from Voya Nui to Mahri Nui and their battle with impeding Zyglak) and knocks him away.
  • Ehlek takes Carapar and uses the opportunity to snoop in Pridak's lair. They find Brutaka, newly arrived in the Pit, and play along with his demands to be taken to the mask.
  • Dekar, newly respectful of the mask's powers, carefully touches it; it shows him its entire history.
  • Pridak gathers the Barraki (including Brutaka but not the unconscious Takadox) and they confront Dekar. After Brutaka tries and fails to convince Dekar to give up the mask, the Barraki have him hauled off by a giant squid.
  • The Barraki take the mask from Dekar, causing it to cast a bright light onto all of Mahri Nui.
  • The Toa Inika are transformed by The Mask of Life into the Toa Mahri.
  • The Toa Mahri fight the 300 foot eel, discovering some of their new mask powers and defeat it.
  • Dekar swims away from the sea cave, only to be transformed into a clone of the Pit jailer, Hydraxon by the Ignika.
  • The antidermis gas is revealed to be the Makuta of Metru Nui and he thinks up a plan to seduce the Toa Inika.
  • Toa Nuparu finds Mahri Nui and swims toward it, only to be attacked by the villagers.
  • Toa Matoro approaches and tells them they mean no harm. Defilak agrees to allow one Toa in, and the rest must defend Mahri Nui.
  • Matoro enters, but soon figures out he can not breath air anymore.
  • The Toa Mahri meet the Barraki, all the while scaring off the Keras Crabs near the airfeild.
  • Pridak asks what they did to become prisoners of the pit. Hahli tells a lie on the behalf of the Toa.
  • The Barraki brings them to their cave and gives each Toa an individual cave to dwell within.
  • The Barraki agree what to do with the Ignika. They bring it to the Razor Whale's teeth to place it under guard of Nocturn.
  • Carapar and Kalmah stay behind to guard the tunnels.
  • Nuparu, using his Kanohi Volitak, the Mask of Stealth, sneaks into Hahli's cave and asks her what she knows about the League of Six Kingdoms.
  • Hewkii, using his Garai, the Mask of Gravity escapes from his cave too.
  • Back at Mahri Nui, Idris tells that she saw the Mahri talking to the Barraki. Defilak is about to act, when Matoro escapes, only to be captured by Hydraxon and sent to prison in the depths.
  • Jaller and Kongu attempt an escape, only to be caught by the Barraki and have a hahnah crab follow them. Kongu summons a creature from the depths with his Zatth, Mask of Summoning, only to be swept aside by it.
  • Nuparu finds a room full of treasures. He finds a Cordak blaster and tests it out.
  • The Toa meet up with each other, with Hewkii and Nuparu hauling a box of treasure. All six Toa take one Cordak blaster, except for Kongu, who takes two in place of his melee weapon. Jaller also takes the crab with him.
  • Matoro is left in his prison with a Maxilos robot, and its pet Spinax. Just as the Toa of Ice is about to escape, Makuta possesses the robot, and frees Matoro, warning not to reveal his true identity to anyone.
  • The Toa all come back to Mahri Nui, only to be fired upon once again. Hahli and Kongu create a twister around Defilak, but put him back in the bubble just as he was about to die. Hahli proclaims that if she wanted him dead, he would be.
  • Matoro and Maxilos arrive at Mahri Nui, discussing what they should do to find the Ignika. Makuta/Maxilos suggests to go in pairs, and Jaller agrees. Hahli says she is much better on her own.
  • Before they leave, Defilak is left speechless about the Toa's willingness to help the Matoran. He then dubs the Inika a new name: the Toa Mahri.
  • At the razor whales teeth, Nocturn gets bored of the Mask of Life. He throws it away, as a Gadunka creature takes refuge beneath it. Nocturn then realizes something. he could kill anything he touched. So he goes off to find Ehlek, the mask with him, not realizing the Gadunka creature growing.
  • The Toa set off in teams, Kongu with Jaller, Hewkii with Nuparu, and Maxilos with Matoro. Hahli goes on her own.
  • Jaller and Kongu are ambushed by sea Squids when searching the Ignika in caves.
  • Hahli is ambushed and is punctured by Mantax's head spikes while she searches the sea floor.
  • Nuparu and Hewkii look for the Ignika in a trench, but are quicly ambushed by Ehlek and his Venom eels.
  • Matoro and Maxilos/Makuta meet Takadox and Pridak, and start a battle between Takea sharks, and zombies.
  • Toa Jaller saves both Mahri by shooting intense heat into both Toa, and causing the squids to flee. They try to make a deal with Carapar and Kalmah, but Kalmah asks them to kill Pridak first.
  • Toa Hahli uses her Faxon, copies the skills of a fish who can counter that particular type of Venom. She makes a deal with Mantax.
  • Hewkii and Nuparu find themselves in the trench, which is surronded by Venom eels. Nuparu shoots a slab of earth to carry them up, while shooting the eels with the Cordak blasters. They end up meeting Ehlek, and Hewkii uses his mask to drop one of Pridak's Takea sharks on the Venom eels. Ehlek then turns on Pridak.
  • Matoro and Pridak continue the fight, as the Venom eels join it. It gives Matoro and Maxilos time to flee.
  • The Toa Inika return to Mahri Nui, but Defilak is dissapointed that battles get closer to Mahri Nui every time. Then a Ga-Matoran reveals that a army of Manta Rays are heading for Mahri Nui - With Hahli in the lead.
  • Nocturn, looking for Ehlek, finds Hydraxon instead. He explains that Hydraxon is dead, but Hydraxon is a clone so he doesn't know. Hydraxon defeats Nocturn in a quick battle, and finds the mask. A part of him tells him it is important, but the Dekar part wants to destroy it, so he shoots at it.
  • As the Mahri look for the Toa of Water, Matoro asks what to do next. Maxilos answers that they need to destroy the stone cord, bring Voya Nui down on Mahri Nui, and killing every Matoran involved in it.
  • The Toa Nuva infiltrate Metru Nui's Great Temple and find the scroll they needed to carry out the mission gave to them by Axonn. The scroll lists several things to do to prepare for the awakening of the Great Spirit. The first task: To reawaken the Bohrok swarms.
  • The Toa Nuva head to Mata Nui and release the Bahrag. Onua tells the Bahrag what to do, and the Bohrok swarms awaken and start to clean the island to the way it was supposed to be.
  • Back in Mahri Nui, many special events occur, such as battles as they search for Hahli, including many characters. Even as they face them, no one knows that Hahli is working with Mantax to get the mask away before Hydraxon destroys it.
  • Hahli sends a riptide at the mask, making the Cordak miss. Before Hydraxon can shoot again, Mantax catches the Mask of Life, and steals Hydraxon and Hahli's energy to make him stronger, causing the Pit jailer and the Toa of Water to go unconcious.
  • When the Toa Mahri find her, Hydraxon and Mantax are long gone, but there were other problems; Matoro shares his information with the Toa Mahri and they all escort the Mahri Nui and Voya Nui Matoran to subterran caves on Voya Nui with the help of Axonn.
  • The Toa ecounter the Piraka, mutated and more evil, and after a fight, the Toa resume their quest.
  • Axonn provides the Toa Mahri with a "living vehicle" called the Toa Terrain Crawler, which escorts them down in time for battle.
  • Matoro and Jaller go after the Ignika, while the rest stay behind to face other dangers.
  • Hewkii ecounters the giant Gadunka, and quickly defeats him by sending electricity into him with his Electrified Chains.
  • Matoro finds Maxilos/Makuta heading toward Jaller who is facing Mantax. Matoro quickly freezes him, hoping he will never escape.
  • Jaller severly burns Mantax, and is about to take the Ignika when Hydraxon interferes and throws him into a nearby cliffside.
  • Jaller throws a jet hot bursts at Hydraxon, who goes around it, and it hits Maxilos instead, helping him escape his icy prison.
  • Spinax pounces on Hydraxon, and Maxilos reveals that Spinax is now his pet. From here, Hydraxon and Makuta have a feirce battle.
  • Matoro grabs the mask. Jaller asks what was up with Maxilos, and the shadowy figure answers, "I have my reasons little Toa, I do indeed."
  • The Toa Mahri regroup, and use their Cordak blasters to fire on the cord, making it fall straight into Mahri Nui, and then further down into the Pit. The mask of life then shoots upwards. Matoro swims for it but by the time he manages to grab hold of it, the great spirit Mata-Nui is dead. All goes dark the mask of life stops glowing and Matoro screams Mata Nui is dead. Matoro knows that it can't end this way. Jaller would have regarded these thoughts as insane, but learned a lot from his experience as a Toa, and decides to buy Matoro time to try and revive Mata Nui. Matoro swims away, as the others get ready to end their lives to save Mata Nui.
  • He followed Voya Nui as it continued it's rapid descent, and came face to face with the holes which were punctured on the dome of the Southern Continent and Universe Core as a result of Voya Nui's break off. Matoro fell down the waterfall which lead into the core, slipping under Voya Nui moments before impact...
  • Hydraxon noticed Spinax and an extremely damaged Maxilos, which held no sign of the Makuta who possesed it. Hydraxon then asks himself the darkest question of all: did he take control of another body? Or did he truly die?
  • Meanwhile, the Toa Mahri are desperately battling the Barraki. Jaller, seeing their situation, decides to perform a Nova Blast. Despite the arguments held by the other Mahri, Jaller stated that it was the only way they could make time to save Mata Nui. However, before he unleashed the blast, the Toa Mahri were teleported back to Metru Nui. Jaller had to struggle to keep the level of power down so he wouldn't destroy the city.
  • Matoro puts on the Mask of Life, which uses his life energy to resurrect Mata Nui. His final act is to teleport the other Toa Mahri back to Metru Nui and give them the ability to breathe air once more.
  • Matoro then dies and Mata Nui comes back to life but is still asleep.
  • The Toa Mahri are greeted by Vakama, who tells them about Matoro's deed. Hahli is the most shaken about it, and tells the Chronicler about what happened in Mahri Nui, and goes on to the memorial with the rest of the Toa Mahri and the Turaga.

Invasion of Karda Nui

Shadows in the Sky

  • Several Makuta, led by Antroz, invaded Karda Nui.
  • The Siege of the Stalactite Villages begins. Gavla is the first of the Av-Matoran among many to be turned into Shadow Matoran by the Makuta in Karda Nui's skies. These Shadow Matoran include Kirop, former leader of the Av-Matoran, who was turned over while leading a rescue on the second day. Tanma, an Av-Matoran, replaces Kirop. The Shadow Matoran and the Makuta conquer all the Stalactite Villages except one.
  • Mutran, while tending to the Shadowed Leech vats, remembers the past of the Brotherhood of Makuta, reflecting on the many events he witnessed.
  • Vamprah turns Radiak into a Shadow Matoran.
  • After Mata Nui is revived, some Makuta are blinded by a great light. Other Makuta such as Icarax and Mutran were not blinded.
  • The Kanohi Ignika falls into the Swamp of Secrets.
  • Botar and Trinuma, on their way to the original rendezvous island to arm Brutaka's team with weapons, are attacked by Icarax, who is going to Metru Nui. Botar is killed and Trinuma is critically wounded, causing the rendezvous point to be relocated.
  • Following their blindness, they use their Tridax Pods to mutate some Av-Matoran to act as their eyes.
  • The Toa then split into two groups, Lewa, Kopaka, and Pohatu being named Phantoka, and Tahu, Gali, and Onua going into the misty Swamp of Secrets below and thus being named Mistika, all gaining the ability to fly.
  • Mutran's hive is destroyed by Pohatu Nuva and Toa Ignika, Icarax is summoned to Karda Nui by Antroz.
  • Icarax is changed back into his former Bio-Mechanical state by Toa Ignika when trying to take off Toa Ignika's mask.
  • The Phantoka Makuta retreated to the Swamp of Secrets.
  • The Phantoka Toa followed them, after questioning Mutran.

Swamp of Secrets

The Final Battle

  • Takanuva arrives in Karda Nui.
  • Takanuva meets with Gali and Pohatu.
  • The three Toa fight Niazesk.
  • Takanuva, Pohatu, and Gali meet with the other Toa.
  • "Toa" Ignika informs the Toa Nuva and Takanuva of his countdown.
  • Takanuva informs the team about the Energy Storms.
  • The Toa Nuva and Takanuva enter the Codrex.
  • The seven find where the Toa Nuva's canisters once rested.
  • The Toa Nuva, Takanuva and "Toa" Ignika, find three powerful vehicles.
  • Antroz hijacks the Jetrax T6; Lewa, Pohatu, and Kopaka follow him in pursuit.
  • Radiak attacks Kopaka, but Takanuva stops and captures him.
  • Takanuva offers to deal with Radiak while Kopaka goes after Antroz.
  • Radiak nicknames Takanuva a "Toa of Twilight".
  • The Jetrax T6 vehicle is recovered by Kopaka.
  • Gali convinces "Toa" Ignika to sacrafice itself to awaken Mata Nui.
  • "Toa" Ignika turns back into mask form; Onua enters the Codrex again to find Gali.
  • The Energy Storm starts, destroying the Makuta and everything else in Karda Nui.
  • The Toa escape Karda Nui on the three vehicles.
  • The Toa Nuva awaken the body of the Great Spirit, but with Teridax's mind.
  • Teridax destroys the remaining Brotherhood ships attacking Metru Nui.
  • After the battle, Turaga Dume announces that Mata Nui has awakened, but at that moment, the stars form the shape of the Kraahkan.
  • The voice of Teridax announces that the Toa Mahri revived Mata Nui, Teridax's spirit slipped in before Mata Nui's could, so when they awoke Mata Nui, They awoke Teridax.
  • Teridax banishes Mata Nui's spirit into the Kanohi Ignika, and launches it into the Wall of Stars.

Reign of Shadows

  • The Toa and the Matoran retreat to the Archives.
  • The Turaga find Krahka, and the Rahi agrees to help them.
  • The Toa Nuva got a message from Stelt.
  • The Toa Nuva learned that the message was from Trinuma.
  • He told them that Daxia was destroyed and that some Order of Mata Nui members are still alive.
  • Later, Takanuva and Pohatu traveled to Destral.
  • While Pohatu was searching for weapons, Takanuva began searching for The Brotherhood of Makuta's teleport device.
  • Takanuva then learned from Tahu, that Teridax sent a group of Rahkshi to overrun Odina and that the Dark Hunters are now hiding in Xia.
  • Takanuva finds a strange, badly-damaged device. He requested Nuparu's help, to help him learn how to use the strange device,
  • Takanuva gets a message form Gali: A troop of Ta-Matoran evaded capture by the Rahkshi, fled through Bohrok tunnels toward the island of Mata Nui, and never came back.
  • Tahu, Kopeke, Johmak, Krahka, Guardian, and Lariska set up a camp in Karzahni to organize a plan of action.
  • A few Order of Mata Nui members somewhere south of Karzahni look for a cache of weapons and supplies.
  • "Guardian" is pulled beneath the earth as a team of Exo-Toa appear to hold the group hostage.
  • Onua saves Tahu's group by creating a large chasm underneath the Exo-Toa, causing them to fall in it. He later joined Tahu's group.
  • The group begins a journey to Daxia to destroy a large source of Energized Protodermis that was used by Teridax to create Rahkshi.
  • Lewa heads for Artakha to get help from the ruler.
  • Artakha instead teleports Lewa to Tren Krom's island.
  • Tren Krom and Lewa's minds switch bodies.
  • Artakha teleports Tren Krom to the Metru Nui Archives.
  • Kapura, Macku, and Hafu request help from Toa Tuyet.
  • Tren Krom allies with the Matoran and Tuyet.
  • The Toa Hagah's illusions are broken by Tren Krom.
  • The Toa and Matoran break Helryx free and Tren Krom breaks Miserix's illusion.
  • Tren Krom is about to do something using a control panel, though Brutaka and Axonn enter before he can accomplish what he was doing.
  • Miserix, Helryx, and Axonn wish to destroy the universe to kill Teridax, while Tren Krom, Brutaka, and Tuyet think there is another way.
  • The two groups then begin their fight.
  • Artahka teleports to the location of the fight.
  • Teridax teleports the Toa, Order of Mata Nui agents, Makuta, Tren Krom, and Artahka into space.
  • Vezon opens a portal and saves them, pulling them through to Bota Magna.
  • The Toa Mahri head to Zakaz to investigate something going on there.
  • The five Toa witness a group of Skakdi throw a Steltian, a Vortixx, a Zyglak, and the five Piraka into a tank of energized protodermis.
  • While nobody is looking, a green cloud rises from the lake and enters the tank.
  • A golden skinned being emerges from the tank and enslaves the Toa Mahri
  • Mazeka and The Melding Teridax arrive in the Matoran Universe. However, Teridax sends three Shadow Takanuva to their location.
  • The Shadow Takanuva are killed.
  • A deal made by Pridak and "The Shadowed One" is revoked.
  • Pridak and the rest of the League of Six Kingdoms head to Metru Nui.
  • "The Shadowed One" disappears.
  • Lewa flies around Bota Magna and, discovering some villagers heading for a giant monster-like creature, he lands to warn them.
  • Lewa tells the villagers where he came from, and, considering Lewa a threat, they point their weapons at him.

Bara Magna

Prehistory

  • The Bara Magnans set up their villages in Tesara, Tajun, Roxtus, Iconox, and Vulcanus.
  • The Vorox and Zesk regress into little more than mindless beasts forced to wander the wastelands.
  • The villages of Bara Magna set up a social system involving warriors from each village doing combat over resource and land disputes to prevent another war.
  • A Baterra attack causes the Skrall migrate south to Roxtus.
  • Tarix wins the Yearly Tournament.
  • Malum is exiled to the wastelands for attempting to kill another Glatorian.
  • Malum becomes the leader of a pack of Vorox.
  • Berix and Gresh find the Book of Certavus.

Capture of Atero

  • Berix is scavenging in the desert wasteland when he is attacked by the Bone Hunter Fero atop of Skirmix. The Glatorian Gresh, Tarix, and Strakk arrive and rescue Berix from Fero. Berix apologizes because he has nothing to pay the Glatorian in gratitude, but Tarix and Gresh dismiss the debt.
  • Tuma orders a Skrall patrol to go scavenge out Malum after they failed their mission.
  • Tarduk finds a map leading to the Red Star.
  • Strakk and Tarix practice for the Yearly Tournament.
  • Tarduk, Crotesius, and Kirbold buy Sand Stalkers from Metus in the night.
  • The Skrall invade Atero and interrupt the Yearly Tournament, causing the Agori and Glatorian to flee the place.
  • The Skrall patrol sent out by Tuma captures Malum.
  • Malum and the Skrall patrol arrive back at Roxtus
  • Malum escapes with the chained Vorox at the Roxtus Arena and hides underground.
  • Gelu becomes a caravan escort.
  • The Skrall give the Bone Hunters an up-to-date map of Vulcanus.
  • Gelu steals the map from Fero.
  • The Bone Hunters launch a massive raid on Vulcanus, but is beaten back by a united team of Glatorian.

Mata Nui's Landing

  • Mata Nui, in the Ignika Mask of Life, crashed on Bara Magna.
  • Several Scarabax beetles arrive to the landing spot on the Ignika, curious of what it is.
  • The Ignika creates a body for Mata Nui, and all but one Scarabax beetle flee in fear.
  • Mata Nui nearly steps on the Scarabax beetle, but spares its life.
  • The Scarabax becomes friends with Mata Nui, and is turned into a shield by the Ignika.
  • A Vorox attacks Mata Nui, but he manages to take off its stinger and it flees.
  • Metus arrives, they introduce themselves to each other and Mata Nui asks for the closest village. Metus offers him a ride to Vulcanus.
  • Strakk attempts to kill Ackar after being defeated. Mata Nui jumps into the arena.
  • He defeats Strakk after he turns the Vorox stinger into a mighty sword.
  • Mata Nui tells Ackar of him being from another world. Kiina interrupts, and together the three set off for Tajun.
  • Mata Nui, Ackar, & Kiina ride a Thornatus in the wasteland headed for Tajun.
  • They encounter a Skopio and some Bone Hunters, but thanks to Mata Nui they manage to escape.
  • They arrived to Tajun and found Gresh injured, and the village destroyed.
  • When Kiina showed them a secret path, they found Berix. They also determine there must be a traitor among the villages.
  • Mata Nui approaches a door no one has been able to open and opens it with the Ignika.
  • They find a secret lab that created a body like Mata Nui's, possibly Bara Magna's protector.
  • Ackar knocks two Rock Agori out, and then asks Mata Nui if he can upgrade their weapons.
  • Mata Nui succeeds and they discover Elemental powers, they are Toa. Gresh controls Air, Kiina water, Ackar Fire.
  • They arrive at Tesera and witness a battle between Vastus and Tarix.
  • The four tell the Glatorians and Agori about Skrall and the Bone Hunters uniting.
  • The traitor orders some Skrall kidnap Kiina & Berix.
  • Mata Nui and the Scarabax beetle, now nicknamed "Click" by Mata Nui and Kiina, travel to Roxtus to save them.
  • Mata Nui challenges Tuma to a battle for the release of the two, and knocks Tuma unconcious, claiming his shield afterward.
  • Metus arrives and reveals he's the traitor.
  • Mata Nui is surrounded by Skrall, he lets Click go and tells him to save himself.
  • Several thousand Scarabax beetles form into a giant monster, scaring away most Skrall thanks to Click.
  • Mata Nui releases Kiina and Berix, the Glatorian arrive to fight the Skrall.
  • Mata Nui caught Metus fleeing the crime scene, thanks to two Vorox who stopped him, and he turned him into a snake.
  • Ackar, Kiina, Gresh and Mata Nui unite with their elemental power and defeat the Skrall, the remnant Skrall flee.
  • All the villages unite and Mata Nui calls Ackar the first ruler of the united villages.
  • While the villages were uniting, Mata Nui found that Tuma's Saw Blade Shield was a map to somewhere so the group decide to follow it.

Battle of Bara Magna

  • Mata Nui continued, on his own, and headed north, to the Black Spike Mountains, where he found a box that contained enough energy to power the Prototype Robot that the Agori were living off of.
  • Makuta Teridax used the Mata Nui Robot to travel to Bara Magna.
  • Using the Ignika and the power source, Mata Nui powers up the Prototype robot and tried to pull the two moons of Bara Magna back as Teridax landed. The two then engaged in battle, the moons still hurtling towards the planet.
  • The Glatoran tried to damage the Mata Nui robot, in an attempt to distract Terdiax and give Mata Nui a clear shot. However, they failed to do so and they caught Teridax's attention. He then used his powers to blast the Glatorian with his own energy bolt.
  • Teridax unleashes his swarms of Rahkshi of Heat Vision on the Glatorian.
  • Dozens of Skakdi also escape the Matoran Universe and join the fight.
  • Tahu set out on Bara Magna and had a vision, where he was on another island, one that he knew was destroyed, and was told by the Kanohi Ignika that he must find the Golden Armor. The Ignika then returned Tahu to him Toa Mata form.
  • Makuta Teridax attempts to implode Bara Magna.
  • Tahu, with the help of Gresh and Takanuva, finds all the pieces of the Golden Armor and uses it to destroy the Rahkshi.
  • The destruction of the Kraata causes Teridax shock. This distraction gives Mata Nui a chance and pushes him into the path one of the onrushing moons. The impact kills Teridax as most of his head is destroyed.
  • Mata Nui fulfills his destiny by making Bara Magna into Spherus Magna once again. Mata Nui then returned to the Ignika, which he used to say farewell to the assembled villagers then departed.

Rebuilding Spherus Magna

  • Everyone evacuates the Matoran Universe.
  • The Golden Being creates a fortress for him, his Skakdi, and the Toa Mahri.
  • Gali is called by Tahu to find a spot for New Atero.
  • Orde, Chiara, Zaria, and Gelu are assinged by Onua to find the Great Beings.
  • Lewa is captured by Bota Magna Agori.
  • Marendar escapes his prison.
  • Karzahni is killed by an unknown murderer.
  • Tren Krom is killed by the same murderer.
  • Gali and Tahu return after not finding a good location for New Atero.
  • The Red Star is respotted near Spherus Magna.
  • Kopaka, Pohatu, and Gaardus teleport to the Red Star, where they are encountered by three Kestora.
  • Kopaka and Pohatu find Mavrah when trying to hide from creatures that have surrounded them.
  • The murderer prepares to destroy a temple and kill Axonn, Brutaka, Miserix, Tuyet, Vezon, some Matoran, Helryx, and the insane Great Being.
  • Chiara, Orde, Zaria, and Gelu are captured by Kabrua and his Vorox pack from Bota Magna.
  • Kabrua reveals that he carries a tool that can cancel out a Toa's elemental powers.
  • Annona escapes from the underground.
  • Annona, along with Sahmad, Telluris, and Metus, teleports to the location of the gold being's fortress, sensing the numerous inhabitants.
  • The gold being challenges Annona.
  • During the fight, the golden being's fortress is destroyed.
  • The golden being removes the ability to dream, as requested by Sahmad.
  • The gold being sends Annona to an alternate world created by Sahmad, where there are numerous beings like Annona to feed off of.

Unknown date

  • Certavus wins the Great Tournament.
  • Certavus dies.
  • The Crossing takes place.
  • A Skrall patrol is assigned to locate the Certavus book in the western ruins. The patrol returned to Roxtus without the book, and are reassigned to the duty of feeding Spikit, and end up being devoured by it.

Around Wikia's network

Random Wiki